Cousin to the late King Azoun IV, Myrmeen Lhal, known
as the Lady Lord, is the current ruler of recently reclaimed Arabel.
She is a retired adventuress, a former ranger, but now handles the governing
of the city, and is very protective of it's interests. She can often
be found in the palace directly north of Central Arabel, discussing
the state of affairs with her assistants. During the war, she lost her
hand, but it was later restored by powerful magic.
Hearld of Arabel
Westar assists Myrmeen Lhal in the governing of the
city. He handles countless duties, and is in charge of the day-to-day
operations of governing the city. Westar has a reputation of being honest
and trustworthy. When not working, he can occasionally be found in the
Arabel library, enjoying a good book, or relaxing at the Pride of Arabel.
These well armed and armored guards protect the citizenry
and keep the peace in the streets. The Arabel City Militia make up the
greatest portion of all the armed forces in the city. Aside from nobles
and those with adventuring charters, the militia are the only ones allowed
to wield weapons openly.
Baron Thomdar is the cousin of the late King Azoun IV.
He is the Warden of the Eastern Marches and he heads the Purple Dragon
Garrison in Arabel. He is a tough and fair leader of the Purple Dragons
and expects his soldiers to be the same.
Dragons and War Wizards
To enforce the royal word, Cormyr maintains a large
standing army. There are more than 12,000 Purple Dragons (so called
because of their banner) garrisoned in major cities and fortifications.
A 25-ship Imperial Navy patrols the Lake of Dragons, the Palace Guard
numbers 150 trained elite warriors, and the nation maintains a mounted
force of 500 warriors trained in sword and bow, led by 30 knights out
of the Royal Court. These Knights are known as the Order of the Golden
Way, a military award commemorating those battles. The most deadly unit
in the army is the feared War Wizards, a unit of magicians recognizable
by their black and purple robes.
The primary mission of the Purple Dragons is to ensure
peace throughout the kingdom. This means keeping the interior of Cormyr
safe from raiding parties so a merchant company or farmer can travel
in safety and return home with profits intact.
OTHER NOTABLE CITIZENS
Lady Norah Jarrian
Chief Justice of Tyr, and the leader of the Knights
of the Merciful Sword, Lady Norah Jarrian is a charismatic and caring
Paladin of Tyr. Her duties involve commanding her knights, enforcing
the laws of Cormyr, and defending the city from evil. Members of the
order are sworn into the service of Tyr, and hold positions above the
militia, as judges and guardians of the city.
Darmos Lauthyr is the leader of the most powerful religious
organization in Arabel. The Lady's House is a large, extravagant temple
dedicated to the worship of Tymora. During the Time of Troubles, Lady
Luck's avatar appeared there and protected the city. Consequently, the
temple and it's order have grown significantly. Darmos himself is rich
and arrogant, and has demanded recognition for his accomplishments.
Gustan Hald is a priest of Chauntea. His temple caters
to most of the middle class citizens who do not worship Tymora. He is
a kind, gentle man, and those seeking godly assistance but are intimidated
by the Lady's House often turn to his order of priests.
Lord Mitchel DeSchurr
A noble of Arabel, Mitchel is one of the oldest and
richest nobles in Arabel. DeSchurr comes from a old line of Cormyrian
families. He is a warrior by nature and has only recently retired to
his new home in Arabel. He still dreams about going out into the wilds
of Faerun to adventure. DeSchurr is a blunt and outspoken man who admires
the strong but loathes the weak.
Lord Lheskar Bhaliir
A noble of Arabel, Lheskar has substantial holdings
in the city. His business practices include import/export company, numerous
investments and business dealings with Sembia, Waterdeep and Westgate.
Rumors persist that he has darker dealings with the Arabel's underworld
but these allegations have never been proven.
Lord Rolo Fezznick
House Fezznick has old roots in the City of Arabel.
The current Lord Rolo Fezznick inherited his estate and title from his
father Lord Lamir Fezznick. Devoted in the service of Helm, this is
a noble house in the truest sense of the word. Young Rolo Fezznick grew
up in Arabel, and has strong ties to the community. House Fezznick has
strong ties to the local Militia, and has been long time friends with
the Warden, and several of the Captains of the Guard. Lord Fezznick
has one son, Lamir Fezznick, who is named after his grandfather. He
is a mischievous little rascal who is often sneaking off and getting
into trouble. The late Lady Fezznick passed away shortly after Lamir
was born, due to complications during child birth.
After Lord Myrmeen Lhal drove out the Orcs that had
held Arabel, William was persuaded by Myrmeen to bring his family and
his trading company to Arabel to help rebuild Arabel to the glorious
city it is today. Originally Willaim had acquired land in the Stonelands
and with his skills as an adventurer, had kept his land clear of the
many notorious goblinoid tribes. Arriving in Arabel, he began to build
the largest and most successful of all the trading companies in the
city (Thousand Head Trading Coaster). Through his wealth, his contacts
(including Myrmeen herself), and his current business associates, the
Thond family is now the most influential merchant house in all of Arabel.
A sun elf born in the lands of the witches of Rashemen,
Elaida has an inborn talent and touch for magic. A recently retired
adventuress, she now spends her time in her tower, working on mysterious
projects. She has taken on an apprentice by the name of Illiandrin Starym.