See Game Mechanics Page for
details on changes to the play environment
10/25/03: everyone knows, there's been a rumor
since before SoU even came out that Arabel would have a wipe. There
will be a wipe, and there are a few reasons:
1. We want to clean up the vault. Arabel has been
played, since the last wipe, by over 21,000 different accounts. That's
a lot of space and I believe that some system lag may actually be
getting caused by trying to access player files. While we are also
implementing a system to auto-clear unused directories and characters,
that comes with its own problems -- specifically, it leaves stale
database files around.
2. There have been significant gameplay changes to
Arabel over the time. Arabel has become grittier, tougher. While there
is a certain whimsy to Arabel that we don't want to lose, we have
made it harder to advance; we've closed loopholes, toughened easy
quests, and so on. We've modified ATS, and we're completely replacing
it before the wipe... we were going to just change the products. But
with certain coming HotU features, we have decided to get rid of it
completely in favor of a new system. Meanwhile, the treasure you can
generally get has changed, and our system has changed with respect
to things like True Resurrection, etc. Everyone needs to play by the
same rules, and the wipe allows us to deal with a lot of 'grandfathered'
3. We're going to change things a lot. Arabel has
changed incrementally for over a year, tuning things to be fun, challenging,
and interesting. But we have queued a large number of changes now.
So many, it might be tough to recognize the Arabel that comes next.
That said, in the interests of keeping ourselves on
schedule, we've both pushed our date back and decided to set a semi-firm
one. We will go "when it's ready", but we figure this way,
at least we have something quasi-accountable.
Hordes of the Underdark is scheduled to be released
11-25-03 unofficially. Assuming that HotU goes off as expected, then
I expect that Arabel v3 will be our Christmas present to our players,
and we will release it 12-25-03.
In the meantime, taking a page from Bioware's book,
we will be bringing you some periodic new content, as well as updates
on what's going on. Look for a sticky in Server Issues regarding the
wipe and what's coming. We think you'll agree that it will be rather
exciting. In addition, there will be a major event around the time
of the wipe.
Update: we added ourselves as
an Amazon affiliate. If everyone orders their HotU through our site,
we will make $1500 we can put towards a new server! So PLEASE order
your HotU through us through Amazon. It's like making a $1.50 donation
to Arabel that costs you nothing. We'll be putting this into a general
fund for improved hosting capacity/etc. (See the bootom of the
10/6/03: New DM - Mr. Moloch
10/5/03: The Planar Ally spell now requires
a gold donation for the summoned creature (100gp per hit die) that
can be reduced with a sucessful CHA check. The clerical "Planar
Ally" spell now behaves like the arcane version, meaning the
summoned ally needs to be convinced to stay and fight for the caster.
10/1/03: Website Update- getting
started- quick links on making a new character
8/21/03: New DM - Ashuram
8/20/03: We have updated to 1.31. You must also
8/20/03: The first stage
in ensuring that clerics actually fit the ideals of their deities,
functions have been added to the module. You can now see how well
your character fits to the god you entered in the deity field by speaking
to a NPC. All clerics who think they are not correctly recognized
should send me a PM. The gods that are present are the ones listed
on our website
8/20/03: Some quests have had new surprises
added. Stay on your toes.
The main plot line quests should be considerably smarter
about what you can do. They are still persistent, but you should be
able to restart an incomplete one if there's a crash, or start the
next plot quest if you completed the previous one before a crash.
A number of quests have had their xp or gold values
adjusted up or down.
XP rewards have changed. You may find you are getting
more or less. We're going to experiment with this for a while.
Note: the DMs now have the ability to lessen or increase
the xp scaleback for individual PCs. And we'll use it to reward/penalize
people who play their characters well/poorly.
8/4/03: Alchemy ATS added. Ask other alchemists
in game to learn more.
8/4/03: Healing Change-There
was a widespread belief that cure spells cast with the Healing domain
were not empowered. They have been all along.
Cure minor wounds now cures 1d4 instead of 1 hp.
Heal Kits: The DMs have debated this a long time,
so I'll preface this by saying that this change is by no means permanent.
Our goal is to make clerics more important as healers, and generally
make a balanced party stronger and gung-ho front-line clerics and
solo madmen weaker. We will be very open to changes as we see this
in action. (I will update with exactly how the new heal kits work
when I know how they come out.) That said; as of the next reboot,
healing kits are replaced. You can still cure poison and disease,
and you can still stop bleeding. However, when a healing kit is used
on poisoned/diseased people, it will not also cure.
Moreover, when a healing kit is applied to an injured
person, it will be against DC 15. They are imbued with 'extra healing'
for their next rest, equal to 2*HD (per the PHB rules for 'long term
care'), plus an additional amount equal to whatever you beat the DC15
Only one kit can be applied per rest. You cannot apply
kits to yourself for long term care.
[UPDATE] Kits now do a DC10 check, you can heal yourself
again. Armor must be off in order to get at the wounds. Kits are essentially
high-powered salves/etc, so it is applied as a regeneration effect,
regenerating your Heal check - 10 in HP. The better the kit, the faster
the regeneration effect.
7/30/03: Changes to Pick Pocket -
* Pickpocket has a penalty applied to successive
attempts, that lasts a minute.
* You can no longer pickpocket from PCs who are under level 4
* You can no longer pickpocket items heavier than 3 lbs
* Items in stacks larger than 1 will only permit you to steal one
of that stack
It should also be impossible to mass-pickpocket using
an action-queue exploit; apparently Bioware fixed this.
7/20/03: AI is changing.
It will be gradual rather than instant, but the first of the changes
are in. We won't say what; we'll let that be a fun surprise. That
said, we highly recommend you discard your expectations while this
process is going on.
7/15/03: No longer will
you cower in fear when a DM logs in. A new
caring and loving DM, Gurb, is now in town. I'll
be glad to solve your problems for good if you only use the right
words. Don't worry, come close, it will all be fine and there will
be no more pain or worries. Come, come to me...
7/14/03: SoU is now fully on in Arabel. This primarily
means you can take and use the new spells, since most other things
were okay before. It also means you need SoU to play. I'd
recommend getting it; the SoU OC is pretty good. Shorter but better
than the original, IMHO. And Arabel will use new content from it.
The following spells have been changed:
* Bigby spells: instead of knockdowns, most implement
movement speed decreases.
* True Strike: shorter duration
* Missile Swarm: never does more than 1d6 per missile. Missiles count
only once against SR or mantles, and are more evenly distributed.
* Drown is magical, not bludgeoning, damage
7/2/03: You can Delete Yourself - We
now have automatic deletion available. Yes, you can now kill off your
characters for good and clear your account. Just speak to the beam
of light in the fugue.
Note: this is irreversible.
Note: if you have multiple characters with the exact
same name, please note that this will destroy all of them. (Only one
was probably playable anyhow)
Note: at least for a limited time, I will be providing
the ability to commit suicide on the emote wand within 24 hours. If
you simply want to houseclean, please wait until the suicide option
is on the emote wand, so you don't disturb other players or the DMs
by getting killed attacking guards/commoners/other players.
1) Some quests (and soon all) will be persistent.
Most if not all will be repeatable no more often than 1x in 24 hours
(2) True Res will now cost more when used more. No
one lives forever.
(3) ATS skills were converted to persistence. Some
people have lost their tradeskills -- ~35 of you. If you did, please
respond to the 'server issues' tradeskills post with your character
name and account name. There was only a 5 minute or so window this
happened. If you're one of those people, post, and I'll check your
ATS skill ratings from the night before and restore you when you're
online. The good news is, this change (now fixed) will prevent any
7/2/03: Prestige classes
will be DM approved and the consequences for taking one without explicit
DM approval will be dire
7/2/03: Update to 1.30 - It's possible there
are bugs. Do not exploit them, because we will delete you. Just report
You should now be able to play with 1.30 NWN, or with
For those with SoU, feats and skills are selectable,
and you may select them. Appraise does nothing right now, so don't
bother taking points in it.
Certain classes MAY see SoU spells. DO NOT SELECT
THEM. We have blocked the ability to CAST THEM, and so if, for example,
you took them as a sorceror, they would not show up in your spellbook/radial
menu, and you will just lose that slot until you level up.
We _will_ be updating to SoU at a later date, at which
time those spells will become usable, after we make some changes for
Please post bugs or concerns under Server Issues or
6/10/03: New DM: Tephritidae
5/31/03: New DM: Santista join the ranks of
4/22/03: New DM: In the ongoing effort to add
a 24/7 DM-instakill service, I have been added to the list of people
you will learn to hate. Be prepared to die a lot of messy deaths and
see the Lady's House the hard way a lot more now - especially those
who so far have tried to escape our wrath by hiding in some whimsical
place in Europe! - Agrafes
4/7/03: See Game Mechanics
FAQ for more updates- especially changes to TENSOR'S TRANFORMATION
3/19/03: New DM
Hi there! I'm Meiun, the newest Arabel DM (and probably
the first to have a gnomish avatar). My goal is to keep y'all
supplied with more plots, stories and intrigue than you can shake
a gnomish halberd at. I look forward to toy^D^D^D playing with all
of you. Happy scheming!
3/18/03: Policy Change
In an effort to stop certain practices the DMs feel take away from
the quality of the server, our policy on metagaming, powergaming,
and other exploitation has changed. What will occur in the event of
a violation is at the DMs discretion, and will vary based on the offense,
but often a death without the possibility of true resurrection (or,
possibly, any resurrection) is typically considered minimal punishment.
Obviously, our most severe course of action is banning.
Other actions which are absolutely prohibited include:
passing equipment from one of your characters to another, in any manner,
including using an intermediary; giving people equipment for any ooc
reason, including ooc relationships or interactions with a player's
"other characters"; killing NPCs or other actions performed
without an IC reason to do so; logging after stealing or attacking/killing
another character without giving sufficient time for actions in response
(if you don't have time to deal with the consequences, don't commit
the actions). Finally, server issues occasionally cause characters
to be duplicated into the wrong server vault. If this happens do not
log in; simply report it on the forum under server issues. Logging
in using someone else's character is an exploit and will be dealt
with as such.
This list is not all inclusive. Please use your best
judgement. Remember that the spirit of the server is such that things
which are not conducive to a roleplaying environment are generally
Exploitation of bugs to gain gold, experience, duplicate
items, or such, will almost certainly result in a permanent ban.
3/17/03: Update/Reminders Website: Sharess
Infromation - Campaign
Map - Calendar/Holidays - God
3/14/03: New DM
To punish you all for clamoring so much for additional
DMs, I have been added. Now you're all going to pay.
Just kidding, of course. I'm joining the DM team
in order to supplement Rocc's amazing scripting skills, so we can
bring you quests bigger, better, and faster than ever before. I'm
also looking forward to being able to interact with the great playerbase
of roleplayers Arabel has. As a note, although I'm mithrandir99 here,
someone has that on gamespy, so I'm mithrandir999 there. This is also
just to confuse all of you further.
Thanks for your attention, and I look forward to
playing with you all.
1. Until you reach 4th level, you will be stuck on
sparring mode. After you reach 4th, you can switch to the normal sparring/subdual/full
2. Until you are 4th level, you will receive a hefty
penalty to pickpocket. After this level, you can pick pocket at normal
3. Darkness spell was changed.
2/24/03 NEW DM
Just thought I'd introduce myself.
I am Bork, the new Euro-DM. For the next couple of weeks, I'll be
cleaning house in the European times so don't be surprised, if there
are a "few" bootings, warnings and bannings in the near
That said, I've been a PnP DM for over 15 years
and am looking forward to RP in with some of the Good RPers in Arabel...
Small natural animals (birds and bats) will now be allowed to roam
the city, provided that they cause no trouble to the citizens. As
mentioned earlier, it's unlikely that a normal person would know it
is a familiar and not just an ordinary animal. Goodly fairies are
allowed as well.
Demonic creatures and mid to large sized animals (boars,
wolves, etc.) will not be allowed to walk the city streets.
2/14/03 Raise Dead/Resurrect Has Changed
2/12/03 Due to some server problems,
1) If you logged in as a character approximately midnight central
time, you will be rolled back to early morning 2/11.
2) If you created a new character after midnight CST, you were deleted.
The following spells have changed: Phantasmal killer,
Weird, Holy Aura, Horrid Wilting,
All the new changes have been updated. Spells, resting,
1/10/2003 New stuff
Animate undead changed. New emotes, lie down and dispel